I have tinkered with 3D drawing in the past. Most notably, a few years ago I picked up Hash Animation:Master and built some fun 3D models and walked them through doors and such. I learned a lot about 3D modeling from working with that program. Where the camera, light sources, and mesh shapes are in 3D space, etc... It has been a few years now since I played with 3D modeling, but occasionally you wonder how the industry is progressing. Once a programmer dips his toe in the water of a technology, it is hard to keep him out of the pool. And who doesn't want to model objects in 3D? They are the coolest things you can show off, especially when you spin around the model or make it move around. Throw in 3D printers and you can see why my interest in this technology just will not die. It is the future in a lot of ways.
For now it is a diversion from the game I am putting together. I am trying to get the next game done by the end of February. That does not leave a lot of time for fancy graphics, so I will be using the computer to draw most simple elements. It is just not the right time to build a game with a 3D model look, but some day... Until that day, I will occasionally steal some time from work to play with Blender and build cool little models of flying scooters or space ships or whatever the heck that thing is turning into...
No comments:
Post a Comment