Cannon Tower - Plain Tower - Trees |
I find myself doing a lot of 3D modeling, importing the rendered image into GIMP for final image clean up, and then importing this into the game project for testing in a simulator. I jump around between Blender, GIMP, and XCode all day to see if the pieces are looking good in the game. It is easy to get caught up in any one of the 3 steps to add some extra work or refinement. Once I have the basic game pieces created, I will switch over to XCode full-time to finish up the game. Until that point, I am finding myself building a lot of models.
In order to not get too involved with the artwork, I have been setting a programming schedule each week to make sure the game itself gets equal time. This usually means setting a goal of what the game should show the family each week. For example, this week was placing towers on the level map. It sounds easy, but I had to create the level map, confirm scale, lighting, etc. Once I have the weekly goal performing correctly, I show off the parts to the family. I then go back and clean up the code and refactor it to make the project more modular.
Like anything that you are doing for the first time, it helps to be flexible. I have been studying as fast as I can, but the overall schedule is pretty loose right now. This means I really don't know what month I will be targeting for delivery, but am hoping to have something ready in the next 3-5 months. If I do my job right, I should be able to build additional games of this genre a lot quicker in the future. We will see.
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