|Grass - close view|
So that was good, but the map level itself looked like crap. I tried using some of the nifty effects from GIMP to 'paint' grass, rocks, and other stuff, but it still looked odd. 90% of the reason is my lack of knowledge of the tool and artistic design. After spending an afternoon playing with different effects and background colors, I still was not happy with the overall look. In fact, the only parts of the map I liked were the 3D generated artwork that I had stamped all over the map. What is a frustrated programmer to do? "Grab a beer and forget about it", said the Crow. I decided that this map would look better with just a bit more grass covering, but not painted on with GIMP.
|Non-Grass backed Map|
Geek Side Note
I am sure that I could have used a combination of GIMP filters and tools to simulate the grass very nicely, but decided to stay with the 3D images instead. Don't judge me!
Having to create grass in Blender was way above my expertise, but not beyond the Interweb. I found a nice tutorial on creating grass in Blender and this morning created my very first 3D grass brush. The tutorial uses the Blender 'hair' particles system to create pretty darn realistic grass. Mess with the color nodes a bit, and you have a grassy square. Once scaled and placed in the background layer, the map looked much better.
|Tower Selection - On real grass map|
Next week is more map related goals so, this grass work will dove-tail into that work nicely. Maybe some dirt patches or water effects? Ah, that is next weeks problem.